I make digital things, and I care how they work.
I’m a 20-year-old designer based in Hungary, currently studying Graphic Design for my BA. I’ve been designing for around 6 years, starting with visual design and gradually moving deeper into UI, branding, and digital products.
Most of my work sits somewhere between UI/UX and brand identity. I like figuring out how things should work just as much as how they should look, especially when the two have to work together as one system. University has given me a strong foundation in visual design, while most of my learning has come from actually making things, building products, experimenting, and occasionally breaking things along the way.
More recently, I’ve started moving into product design through my internship at Instructure, where I’ve had the chance to work on real products and features used at a much larger scale. It’s been a pretty big shift from designing things on my own to working inside a product team and thinking about the decisions behind the interface, not just the interface itself.
I like keeping things simple. I usually start by figuring out what actually needs to be solved, cut away whatever doesn’t matter, and then build from there. The goal is pretty straightforward: make things that work, make sense, and look good while doing it.
My design principles
Figure it out first

I like to figure out what we're actually trying to solve before opening Figma. If the idea doesn't make sense, no amount of polished UI is going to fix it. I start with the questions the design needs to answer, then work from there.
Keep what matters

Most projects start with more ideas than they actually need. I like going through that mess, figuring out what's worth keeping, and getting rid of the rest. Once the unnecessary stuff is out of the way, the core idea usually becomes much easier to see, and much easier to design.








